It wasn't exactly a failure

 In fact, quite the opposite.

The multi-section Space Hulk type board worked really well. There were even a few board sections that had additional "goodies" like controllable LEDs (you could send a signal from the app to turn the LEDs on and off - so the terrain appeared to react to what was going on in the game).


We even booked a stand at the UK Games Expo (UKGE) in Birmingham's NEC and showed off what we'd been working on. Over two hundred people left their contact details, wanting to know when we were going into production.

MDF terrain manufacturer 4Ground took a number of samples to investigate how the whole thing could be "scaled up" and turned into a commercial product. Everything - on the face of it - looked really promising.

But nothing came from it.
Why?

Well, one message that came out loud and clear from UKGE was that we were on to a great idea - but the sci-fi setting wasn't for everyone. In fact, most people who came and showed an interest in the stand wanted to know if we could make a "craggy rock" type terrain, for "dungeon delvers" and D&D adventurers.

The more we talked with actual gamers who wanted to buy into the idea, the more we realised that what they were asking for was a "generic gaming platform", on top of which they could apply their own "skins" and terrain, to make the game suit their own preferred ruleset/genre.

This was a nice idea. It was just too game-specific.


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